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Ryan Li
Ryan Li
Concept Artist
Pasadena, United States

About

I'm currently a Concept Artist . I have experience in mechanical and environment designs. I have past experience working on video games both in a team, and as a freelance artist. Studied at Art Center College of Design.

Skills

Concept Design3D ModelingSculptingDrawingDrafting

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Sketchup
Sketchup

Experience

  • Artist at Freelance
    pasadena, United States of America
    July 2016 - Present

    • Developed visuals for an independent fighting game developer (Characters, FX drawings, Turn-arounds)

    • Produced background designs for Independent fighting game developer( Environment Drawings, Elevations,Parallax)

    • Produced various character designs and paintings for an in-progress comic book

    • Drafted Orthographics to be 3Dmodelled

    • Hard Surface Designs for prototyping and 3Dprinting

  • Art Director at Plasticity
    Los Angeles, United States of America
    September 2018 - January 2019

    • Created Main Visual Style Guide for 2.5D Cel-shaded Puzzle Platformer (Mood Boards,Shape Language, StoryBeats, Color Script, Material Breakdown)

    • Level Designed for a 2.5D puzzle platformer

    •Lighting and Camera placement

    •Led a team of artists, delivering feedback and paintovers

    • Concept Art (Keyframe, Props, Environment, StoryBoarding, Vehicles)

    • Worked with multidisciplinary teams( 3DModellers, Narrative, Design, Directors, Producers)

    • Worked with Design Blockmesh

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